pascal.winistoerfer Posted September 12, 2010 Share Posted September 12, 2010 Hi Guys Here some Screens of our Relics of Annorath MMORPG that is currently in pre Alpha Stage :) https://portal.annorath-game.com/images/showcase/annorath_001.jpg https://portal.annorath-game.com/images/showcase/annorath_002.jpg https://portal.annorath-game.com/images/showcase/annorath_003.jpg https://portal.annorath-game.com/images/showcase/annorath_004.jpg https://portal.annorath-game.com/images/showcase/annorath_005.jpg https://portal.annorath-game.com/images/showcase/annorath_006.jpg https://portal.annorath-game.com/images/showcase/annorath_007.jpg https://portal.annorath-game.com/images/showcase/annorath_008.jpg https://portal.annorath-game.com/images/showcase/annorath_009.jpg https://portal.annorath-game.com/index.php regards Pascal Link to comment
binstream Posted September 12, 2010 Share Posted September 12, 2010 Is it some kind of medieval / fantasy setting? Link to comment
manuel.gysin Posted September 12, 2010 Share Posted September 12, 2010 Is it some kind of medieval / fantasy setting? It's a mix between medieval and a bit science fiction at the end. But at this moment the medieval part is in the content pipeline (We have only one artist, but a good one! :)). Link to comment
steve3d Posted September 13, 2010 Share Posted September 13, 2010 how do you make these pretty good looking sky? :) Link to comment
binstream Posted September 13, 2010 Share Posted September 13, 2010 how do you make these pretty good looking sky? :) I guess it's a photo-texture. Link to comment
pascal.winistoerfer Posted September 13, 2010 Author Share Posted September 13, 2010 Is it some kind of medieval / fantasy setting? Exactly :) (like Manuel said) how do you make these pretty good looking sky? ;) ---> https://developer.unigine.com/forum/topic/57-sky-background-material-how-to-use/ It's not an ObjectSky. Actually, that's just a big hemisphere mesh with a sky texture. It is rendered as opaque geometry during the ambient pass (all other passes should be skipped) and has an Emission box checked to make it brighter. Position of the mesh is set basing on the player position, so that it is always dragged after the camera. cheers Link to comment
steve3d Posted September 14, 2010 Share Posted September 14, 2010 well this kind of sky does look great. but it sill have some problem, look carefully at the horizon line, between sky and the ocean. the seam is very obvious. :) Link to comment
pascal.winistoerfer Posted September 14, 2010 Author Share Posted September 14, 2010 well this kind of sky does look great. but it sill have some problem, look carefully at the horizon line, between sky and the ocean. the seam is very obvious. :) jep, i've seen that, maybe i "fix" that with a distant fog, which you so or so only see on sea level ;) here some more screens of a minigame in the game for crafting food like bread for bakers :) https://portal.annorath-game.com/images/showcase/internal/bakery_002.jpg https://portal.annorath-game.com/images/showcase/internal/bakery_003.jpg https://portal.annorath-game.com/images/showcase/internal/bakery_004.jpg Link to comment
pascal.winistoerfer Posted September 18, 2010 Author Share Posted September 18, 2010 a sunset picture, now with fixed border from sky to sea :) https://portal.annorath-game.com/images/showcase/annorath_010.jpg Link to comment
binstream Posted September 19, 2010 Share Posted September 19, 2010 Now it looks much better =) Link to comment
ulf.schroeter Posted September 20, 2010 Share Posted September 20, 2010 When using Mozilla Firefox the posted images are NOT visible, while they are when using Internet Explorer. Does anyone has an idea how to fix this ? Link to comment
Guest siniy Posted September 20, 2010 Share Posted September 20, 2010 When using Mozilla Firefox the posted images are NOT visible, while they are when using Internet Explorer. Does anyone has an idea how to fix this ? Images are located at ssl-based server. Firefox doesn't recognise the ssl certificate issuer and aborts the load process. Go to direct link https://portal.annorath-game.com/images/showcase/annorath_001.jpg, accept the certificate and then reload this page. Link to comment
ulf.schroeter Posted September 20, 2010 Share Posted September 20, 2010 Images are located at ssl-based server. Firefox doesn't recognise the ssl certificate issuer and aborts the load process. Go to direct link https://portal.annorath-game.com/images/showcase/annorath_001.jpg, accept the certificate and then reload this page. worked, thanks ! Link to comment
pascal.winistoerfer Posted September 20, 2010 Author Share Posted September 20, 2010 oh yes, the certificate is currently a bit buggy :blink: Link to comment
manuel.gysin Posted September 24, 2010 Share Posted September 24, 2010 No its not. But if someone has an error feel free to tell it me. Greets from the scottish highland Link to comment
pascal.winistoerfer Posted September 26, 2010 Author Share Posted September 26, 2010 the certificate is just setup for the wrong page, from what i've seen. all firefox users get an error. however, i think we can check this when you are back and also this is internal stuff. regards Link to comment
pascal.winistoerfer Posted September 27, 2010 Author Share Posted September 27, 2010 some more shots: https://portal.annorath-game.com/images/showcase/internal/werona_forest_001.jpg https://portal.annorath-game.com/images/showcase/internal/werona_forest_002.jpg https://portal.annorath-game.com/images/showcase/internal/werona_forest_003.jpg https://portal.annorath-game.com/images/showcase/internal/werona_forest_004.jpg https://portal.annorath-game.com/images/showcase/internal/werona_forest_005.jpg https://portal.annorath-game.com/images/showcase/internal/werona_forest_006.jpg https://portal.annorath-game.com/images/showcase/internal/werona_forest_007.jpg https://portal.annorath-game.com/images/showcase/internal/werona_forest_008.jpg ;) Link to comment
binstream Posted September 28, 2010 Share Posted September 28, 2010 Nice forest. I suppose our next update will make you even more happy, we have major improvements on vegetation rendering. Link to comment
pascal.winistoerfer Posted September 28, 2010 Author Share Posted September 28, 2010 Nice forest. I suppose our next update will make you even more happy, we have major improvements on vegetation rendering. oh i will i'm sure. atm i have 900 trees in my cluster which draws to 40-50 fps down. (each tree about 14k triangles on LOD1 which is the most displayed one) would be to nice to have some speedtree integration or similar things making them even more living then with clothobject tricking looking forward to it ;) Link to comment
steve3d Posted October 5, 2010 Share Posted October 5, 2010 hi, shergin, did you mean this video?? could you tell us more about this new vegetation rendering? Link to comment
ulf.schroeter Posted October 5, 2010 Share Posted October 5, 2010 could you tell us more about this new vegetation rendering? View Post frustum, on 30 September 2010 - 08:01 AM, said: There will be a lot of useful features available: * Smooth LOD fading for meshes and leafs. * Improved vegetation animation. * Global control of vegetation animation. * Global LOD distance scaling. * Parallax mapping will not affects SSAO quality. * SSDO and MLAA. Vegetation on YouTube Link to comment
pascal.winistoerfer Posted November 22, 2010 Author Share Posted November 22, 2010 little techdemo outtake :-) regards Link to comment
pascal.winistoerfer Posted November 30, 2010 Author Share Posted November 30, 2010 https://portal.annorath-game.com/images/zoom/VOWMTT/viewsize/c1.jpg https://portal.annorath-game.com/images/zoom/VOWMTT/viewsize/c2.jpg https://portal.annorath-game.com/images/zoom/VOWMTT/viewsize/c3.jpg https://portal.annorath-game.com/images/zoom/VOWMTT/viewsize/c4.jpg https://portal.annorath-game.com/images/zoom/VOWMTT/viewsize/c5.jpg https://portal.annorath-game.com/images/zoom/VOWMTT/viewsize/c6.jpg https://portal.annorath-game.com/images/zoom/VOWMTT/viewsize/c7.jpg https://portal.annorath-game.com/images/zoom/RXKHTY/viewsize/w1.jpg https://portal.annorath-game.com/images/zoom/RXKHTY/viewsize/w2.jpg https://portal.annorath-game.com/images/zoom/RXKHTY/viewsize/w3.jpg https://portal.annorath-game.com/images/zoom/RXKHTY/viewsize/w4.jpg https://portal.annorath-game.com/images/zoom/RXKHTY/viewsize/w5.jpg Link to comment
binstream Posted December 1, 2010 Share Posted December 1, 2010 I guess tuning ambient occlusion will help to improve your scenes. Link to comment
pluton Posted December 1, 2010 Share Posted December 1, 2010 1) General illumination of the scene is low. I think you need increase world light intensity, ambient light intensity(use environment cubemap for ambient lightning) Also brightnes of the scene can be changed by HDR exposure if HDR is on. 2) Specular of the wall material is to high. I advise you to reduce fresnel bias parameter (~0..0,1). 3) The wall texture is monochrome. In reality, stone has a variety of colors. Also Try using detail texture with large scale transform to increase irregularity of a large objects. If you select second channel for detail mapping, irregularity of the object can be unique. Link to comment
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