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ObjectMeshStatic(Planar Reflection) and ObjectGuiMesh Overlap


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I added Planar Reflection to ObjectMeshStatic. Reflection is applied well.

but, there's a problem with the existing ObjectGuiMesh.



I added a Planar Reflection to the driver's window. Reflection is applied well.



this is the side mirror. 


this is Rendering before add planar reflection


this is Rendering after add planar reflection

I want to know why this is happening.

I wish i could reflect on the window and look at the side mirror at the same time.

My English is not good enough. Sorry.









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I simulate driving on the road. 

When i use a simulator, i want to check the side mirror and overlapping reflection.


i want to see that the reflection phenomenon interferes with side mirror.


The reflection inside the vehicle is well applied. but i can't see the side mirror.


User's point of view out of the window , i can see the side mirror.


The reason why use GuiMesh is to dynamically see the side mirror.

I wonder if it's a problem with viewport mask or something else.

Thank you!



Edited by shchoe
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I don't think that you can currently use two overlapping planar reflections at the same time (only a single one will be displayed).

Can you send us your current car model setup inside the Editor? You can drag and drop car node to the Asset Browser and export it as upackage:


How to submit a good bug report
FTP server for test scenes and user uploads:

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Okay, I can send a single file containing files. 

Can i send a zip file to the message on your profile?




Edited by shchoe
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