ChanWoo.Sung Posted November 1, 2021 Posted November 1, 2021 If a material is applied using post_filter_selection, all nodes that use the same material are colored, but why is the same material differently applied to a sample?
bmyagkov Posted November 1, 2021 Posted November 1, 2021 Hello! Quote but why is the same material differently applied to a sample This is happens because the example you specified uses custom logic, please refer to following source code "data\samples\shaders\post_selection_00.cpp" It is inherit material for random object from the list and turn on auxiliary state, while the parental material on other objects remains unchanged. Unfortunately, it is impossible to do this from the editor, post effect will be always displayed on all objects which is have same material. Can you tell us what case you are trying to solve in order to suggest you a possible solution? Thanks!
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