werner.poetzelberger Posted September 21, 2021 Share Posted September 21, 2021 (edited) The modes beside Alpha Blend dont seem to work - reflection turns black in any other case. The environment texture itself is somehow 'modified' by something, and does not come out as loaded from the file. Somehow the brightness is or gamma or so is changed. It always appears brighter than in the cubemap file. (is there some gamma correction or so on?). Thx.w. Edited September 21, 2021 by werner.poetzelberger Link to comment
silent Posted September 21, 2021 Share Posted September 21, 2021 Hi Werner, Do you have any screenshots or video? Can you reproduce the same behavior in Art Samples with environment texture usage example (art_samples/environment/environment_hdri)? How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
werner.poetzelberger Posted September 21, 2021 Author Share Posted September 21, 2021 (edited) Brightness difference: Way to overblown. (hdr? is there some tonemapping happening?) Blendmodes: Alpha Blend: Additive: Multiply: Overlay: Edited September 21, 2021 by werner.poetzelberger Link to comment
werner.poetzelberger Posted September 21, 2021 Author Share Posted September 21, 2021 Hmm. The brightness issue I get rid of by using a 16F format. The Blendmodes still dont work. In the sample sections it works. Using the hotel.dds env. map it doesnt work in my project. what feature do I need to turn on/off to make it work? Maybe I turned off something which hinders that? Best,,w, Link to comment
silent Posted September 22, 2021 Share Posted September 22, 2021 Hi Werner, Hard to tell. I can't remember any special settings for that. If your textures are working fine in the our sample you will need just compare your settings in the .world file with the sample. If your textures are not working in our sample it would mean that something wrong with them (but that's also very weird). Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
werner.poetzelberger Posted September 22, 2021 Author Share Posted September 22, 2021 Interesting, ja. My textures work in the sample world. Need to compare. Thanks! Link to comment
werner.poetzelberger Posted September 22, 2021 Author Share Posted September 22, 2021 There was some freakin things going on with the render settings... somehow in the worldfile there was a path to a rendersettings GUID, which I needed to delete, copy a original rendersettings and a world light (sun) into our .world file. Then it works now again. The blend modes do not apply if there is no SKY rendering in the background, and for some reason this SKY rendering was broken. Hmm. A chain of issues.. Link to comment
silent Posted September 22, 2021 Share Posted September 22, 2021 So I guess everything is fine right now? :) 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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