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engine.game.setIFPS & engine.game.setFTime


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engine.game.setFTime function sets frame time for the game to have fixed framerate.

Frame time value is used in Game::flush function for game framerate synchronization to introduces delay if actual frame time more then frame time value.

Function Engine::do_swap calls flush for the game.

engine.game.setIFps sets a frame duration. This function is used to set a constant FPS.

ifps value affects the calculation of physical parameters of the player in Player::update.

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