DustyMoore Posted September 3, 2021 Share Posted September 3, 2021 Some of the SRB mounts are coming in black and Im not sure why. Normals are correct. They were instances in 3ds Max but I changed them to unique and re-imported them. Link to comment
silent Posted September 3, 2021 Share Posted September 3, 2021 Can you send us an example of these FBX files? It's hard to tell what's going on here without checking the sources. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
DustyMoore Posted September 3, 2021 Author Share Posted September 3, 2021 (edited) Thank you. Heres the mount in question. Weird, I keep losing my profile pic. Is it because its not of my face? mount.fbx Edited September 3, 2021 by DustyMoore Link to comment
silent Posted September 4, 2021 Share Posted September 4, 2021 Your model is using a negative scale (Z axis) surfaces, which are currently not supported (and generally negative scale inside the engine). You need to fix such models manually. In 3ds Max (and any other DCC tool I believe) you can reset transforms (Reset Xform) and selectively fix the inverted normals by regenerating them and adding smoothing groups again. After that you can import such models without any issues. Quote I keep losing my profile pic. Is it because its not of my face? You need to change avatar in your developer profile (yeah, that's not really obvious): https://developer.unigine.com/en/personal Thanks! 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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