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HAT/HOT value


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HAT/HOT response is being received at fps rate, but the value is not up to date. (fps is 60 ~ 65)

The object is already elevated, but the received HAT/HOT value increases after a few seconds.

 

I set up HAT/HOT mask for many tree objects, is it because of this?

Or is there another reason?

Edited by dongju.jeong
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Hello! 

all requests are processed in blocking mode within one frame. without delay.

the only place where there can be some kind of delay is if someone pushed the object after the request was processed. in this case, this frame the response is sent with the old height.

we need more information to reproduce the problem:
- how exactly do you move the object with the hathot mask? is it another entity? try to turn off interpolation for this entity, maybe because of this there is some kind of delay in determining the height.
- maybe the host is operating at a frequency lower than the IG frequency, but processes only one frame from the IG? Does the detection delay increase over time?

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I set the Update Period of the Hat/Hot request packet to 1.

for example, Is there a problem if I send the same packet over and over again?

I have the possibility to send this packet periodically....

And what is appropriate for period value?

Edited by dongju.jeong
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3 hours ago, dongju.jeong said:

I set the Update Period of the Hat/Hot request packet to 1.

it means the IG will make the same request automatically every frame and send a response.

3 hours ago, dongju.jeong said:

for example, Is there a problem if I send the same packet over and over again?

I have the possibility to send this packet periodically....

you can send a request every frame or send once with specifying update_period - there is no performance difference.

 

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1 hour ago, dongju.jeong said:

If 2 or 3 same packets with update_period set to 1 are sent by mistake, will there be performance problems?

if they have the same id, then everything is fine

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