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Gaussain Blur post processor


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I put following post processor materials in screen space materials post.

1. post_vblur_2d : working

2. post_hblur_2d : working

3. post_vblur_gauss : not working (For this also created a child of materials and assigned with changed radius)

4. post_hblur_gauss : not working

Any specific reason?


Edited by rohit.gonsalves
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the reason why post_vblur_gauss/post_hblur_gauss not working, is because they are still post materials and not scriptable yet. Thanks for noticing through!
We currently working on rewriting our materials from XML to ULON based, so changes are expected in near future.

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