NardDog Posted July 10, 2021 Share Posted July 10, 2021 This is my smoke particle Test. As you can see when the particles and not on Waiting Gpu time is 3 ms. and avg fps is 150 When I turn on the Particles, The waiting GPU time Goes to 20 ms and my Average Frame also drops from 150 to 80 These are the material properties of the particles There are the general Properties Of the Particles Link to comment
silent Posted July 12, 2021 Share Posted July 12, 2021 Can you tell us your GPU model? And send us your world as a package? Generally speaking you can expect a huge performance drop with a lot of particles and you need to be careful adding them and tuning. Maybe reducing the lifetime and overall number of particles spawns per frame will give you a better results (in terms of performance). How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
NardDog Posted July 13, 2021 Author Share Posted July 13, 2021 (edited) Particle_fog_Test.upackageHere Is the Particle Package And Here is My GPU Model And System Info Edited July 13, 2021 by NardDog 1 Link to comment
vvvaseckiy Posted July 22, 2021 Share Posted July 22, 2021 Hello NardDog, Actually it is expected for this kind of content to be highly performance demanding. A lot of particles with alpha blend material overlapping each other on the major part of the screen is quite a stress test for GPU. As mentioned by Silent, you can try to reduce number of particles, or simply move the camera further from particles node and the performance will be slightly better Link to comment
Recommended Posts