Parent Node to PlayerActor's Camera with C++


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Hi everyone, in official Unigine documentation recommend use PlayerActor in FP project, my question is possible parent any node in the scene to CameraNode inside PlayerActor instance?
Because I want that node follow the movement of the camera.

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the child node would move together with the parent.

The problem with the approach is that you get very stiff and jerky movement and damping so you should really take your time to figure out how you would want your camera to behave and implement that yourself.

Check the "Third Person Camera" C# example project maybe?

Have you had a look around the samples/tutorials/docs, there is some good content so take your time and look around.

Best, Jeff

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