Gryphon_de Posted August 18, 2011 Share Posted August 18, 2011 Hello! Something happened in recent update. The sun visual position (but not the lightning) began depend on camera direction (in editor). Check these screens — it's the same world with only difference in camera rotation. Also (as you can see) sun has flattened somehow. Screens: http://gyazo.com/ce8...e6328dea740c983 http://gyazo.com/a51...0a298e2d989ef71 Link to comment
frustum Posted August 18, 2011 Share Posted August 18, 2011 Do you use modified or previous SDK shaders? Link to comment
Gryphon_de Posted August 18, 2011 Author Share Posted August 18, 2011 Well... Here is list of Unigine things we using and updating when new Unigine version releases: Directories: include/ data/core/ data/scripts/ Files: lib/Network_*.dll lib/RakNet_*.dll lib/Unigine_*.dll lib/Unigine_*.lib * is for 64, 64d, 86 and 86d Link to comment
Gryphon_de Posted September 15, 2011 Author Share Posted September 15, 2011 Still have this problem in the recent update... Link to comment
steve3d Posted September 15, 2011 Share Posted September 15, 2011 test scene? I never met this problem. Link to comment
manguste Posted September 15, 2011 Share Posted September 15, 2011 Can't reproduce it on our side either. If you install the full SDK, is this bug still present? Just off the top of the head, but try deleting editor.cache or replace your config with the default one. Link to comment
Gryphon_de Posted September 19, 2011 Author Share Posted September 19, 2011 That's strange... Maybe this entire issue was my mistake) However, I cleaned up cache, rechecked .dll's, core and scripts folders and... all is OK now) Link to comment
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