werner.poetzelberger 61 Share Posted April 7 I would guess that this is the mipmapping of the texture. Which texture format are u using? b.w. Link to post
An.Hongzhou 1 Author Share Posted April 7 7 minutes ago, werner.poetzelberger said: I would guess that this is the mipmapping of the texture. Which texture format are u using? b.w. Tga 2D/DXT5/RGBA8 1024*1024 Link to post
werner.poetzelberger 61 Share Posted April 7 (edited) Easy thing to test is, to play with the mip bias in the material (States > mip bias > adjust the slider). If that changes something then it is the mipmapping. The anisotropic filtering might also be a poi, should use mostly 16 times AF. Try an uncompressed format RGB8 as well. Edited April 7 by werner.poetzelberger Link to post
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