werner.poetzelberger Posted March 25, 2021 Share Posted March 25, 2021 (edited) I guess I am doing something basically wrong. Created a simple particle system with a curve animation of the color over time, to fade out the particles opacity. (Actually it is a particle sys to decal, as the blue particles are the actual particles, the white is the rendered to decal) But some particles do not fade, but just pop away. Some do fade. what can be the cause of that behavior? Best. Werner Flare.world - UnigineEditor - 2.13.0.0 (DX11) 2021-03-25 14-03-54.mp4 Edited March 25, 2021 by werner.poetzelberger Link to comment
vvvaseckiy Posted March 26, 2021 Share Posted March 26, 2021 Hello Werner, It is indeed quite strange behavior, but unfortunately we were unable to reproduce on visually similar setup. Could you please show us exact setting of Object Particles Node, and particles material? Or maybe attach a small scene where this issue occurs. Thank you Link to comment
werner.poetzelberger Posted March 26, 2021 Author Share Posted March 26, 2021 Hey. Thx for the answer. I tried to figure out the issue, but actually I couldn't find a hint. As I created a new one, it worked as expected. As well in an empty scene. I must have done something to it which wasn't reproduce-able. Sry to bother :). Link to comment
sebastian.vesenmayer Posted May 11, 2022 Share Posted May 11, 2022 This did also happen to me, when i accidently wrote zero to the life time to some other key , except the first key. So the particles would pop in at the beginning, but the graph did not show it. I had to reenter the first key value and lifetime to make the transition work again. Maybe it is the same issue? Link to comment
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