Amerio.Stephane Posted March 22, 2021 Posted March 22, 2021 Hello, With a new 2.14b landscape terrain, I tried adding a new layer to modify the elevation, without altering the original terrain. When I started editing the new landscapeLayerMap, the original texture for the terrain got corrupted: Part of the original terrain layer got overwritten by other part of the same layer... The modified parts appeared in a geo location that I didn't edit, in layer I didn't edit.
bmyagkov Posted March 23, 2021 Posted March 23, 2021 Hello! It looks easy to reproduce, but we have no success on our side, apparently there is some nuance. Stephane, could you record a video or wrote exactly steps with reproduction, please? Thanks!
Amerio.Stephane Posted March 23, 2021 Author Posted March 23, 2021 Actually, the corruption appears during the generation of the landscape itself, not during editing. I tried generating a new terrain from scratch with a single ASC tile, and it got generated as corrupted. Nothing fancy has been done in the settings. Projection = 2154. Output set to "sand_output" below the data folder. Cache set to "sand_cache" on another HDD. Single tile. Result:
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