Davide Posted March 6, 2021 Posted March 6, 2021 Coming Soon the Industrial Pack for Unigine 2, asset created in Blender, Textured with trim sheet and substance painter, render in Unigine 2 2
ralph.voss Posted December 15, 2021 Posted December 15, 2021 Hi Davide, your pictures look great! I have a question to your workflow substance to unigine: I´m just starting with substance to unigine workflow. When using the preset for unigine for exporting the textures the B-channel of the _sh texture is always black. No matter what material settings in Substance. Seems like specular isnt the correct parameter to plug in to the B-Channel or Unigine doesnt need it for metallness-workflow. When starting an new scene in substance you can choose a template for workflow ( i.e. ASM-PBR ... )- which one are you using? Is in your opinion the substance-preset working correctly for Unigine or did you plug something else in the G-Slot? Thanx in advance Ralph
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