ExBemined Posted March 4, 2021 Posted March 4, 2021 We are having some issues where omni lights do not affect particles anymore when shadow is disabled: We used this in previous versions of the engine and it worked fine, is this a bug or do we need to check some additional checkbox in 2.13 for this to work?
silent Posted March 4, 2021 Posted March 4, 2021 Hi Michiel, Looks like a bug. As a workaround you can can leave omni lights shadow enabled, but disable all the side (X / -X <...>) shadows. As far as I remember this issue has been already fixed in our internal builds, will double-check and report back tomorrow. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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