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Please tell me how can I call the bones through Node to manage them? I tried through ObjectMeshSkinned but it gives me an error.
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Hi zomaru,

Could you please elaborate a bit on your problem,  give a bit more details, what exactly are you trying to do?

Thanks!

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I added a "robot arm" in dae format to the scene and I want to control this arm programmatically, but I don't know how to access the arm bones via Node. In the library there is a class ObjectMeshSkinned in which there is a transformation of bones in the world space I tried to access it through it but my object is not this class, so I am now at a dead end.

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May I ask you to send me your model (via a private message) to check and try to figure out what's the problem?

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