tower120 Posted February 11, 2021 Share Posted February 11, 2021 world1.world - UnigineEditor - 2.13.0.0 (DX11) 2021-02-11 18-59-55.mp4 Unigine version 2.13.0.1 This happens is in world1 data.zip Link to comment
karpych11 Posted February 12, 2021 Share Posted February 12, 2021 Hello, Can you try creating a new plane instead of the standard ground? Use sizes x=1000, y=1000 and 20 segments. You also need to enable the collision flag for plane. After such changes I have no cubes jitter. Link to comment
werner.poetzelberger Posted February 12, 2021 Share Posted February 12, 2021 (edited) I am not an Physics expert, but there are many parameters to tweak I guess. ;) But its not a BUG i assume oO. Edited February 12, 2021 by werner.poetzelberger Link to comment
tower120 Posted February 12, 2021 Author Share Posted February 12, 2021 5 hours ago, karpych11 said: Hello, Can you try creating a new plane instead of the standard ground? Use sizes x=1000, y=1000 and 20 segments. You also need to enable the collision flag for plane. After such changes I have no cubes jitter. Yes, indeed. I tried a plane with 1 segment and it work as expected. I found that with standard ground right fall height is crucial for jitter-effect.... If put boxes a little higher - the simulation become stable. So... something wrong with standard ground, I guess... Link to comment
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