yxq921128 Posted January 7, 2021 Share Posted January 7, 2021 There are a lot of moving carts in the scene, and each cart shoots rays directly in front of it. Is there any way to determine whether these rays intersect and get the intersection point? Link to comment
christian.wolf2 Posted January 7, 2021 Share Posted January 7, 2021 Had you take a chance to look into documentation: https://developer.unigine.com/en/docs/2.13/code/usage/intersections/index?rlang=cpp There are various ways of intersection types, from physical, object and game-related objects. I would propose to start experimenting with all that different behaviors that fits your needs best. Link to comment
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