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New 2.13 ig_host questions


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Hello,

I'm playing with the new ig host experimental in 2.13, and I'm quite happy with this new tool. VERY useful! A few questions and remarks though:

  • HAT/HOT and LOS: how do we see the responses? (not just the traced line)
  • LOS material mask? What is the corresponding Unigine mask used with it?
  • Entity animation: how do I setup a node to support this?
  • When first displayed, an Entity Property panel shows "INACTIVE" even though it is active. Simple UI bug? (a few toggle to ACTIVE/INACTIVE show the combobox actually works after the first touch)
  • EntityControl "Fly" Spectator mode prevents us from flying through the objects. While it's nice most of the time, in some cases we'd like it toggled on/off. Could it be added?
  • Entity Conformal does not seem to work?
  • As a general inconsistency, some panels have a SEND button, some don't. And for the latter case, it's not really apparent on each modification whether the message have been send or if it just produced no effect. Having a SEND button makes it clear, but on the other end, not having one allow for "immediate" sending, which could be more friendly. Just so you know, we had to face a similar case, so we resolved it by having on each panel a SEND button+combox with options such as "Manual:send only when button pressed / Auto: send on every data modification".

Thanks!

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Hello!

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HAT/HOT and LOS: how do we see the responses? (not just the traced line)

You can see the responses in the console if you enable the packet-logger. (see attach screenshoot)
ddd.png

 

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LOS material mask? What is the corresponding Unigine mask used with it?

LOS material mask - its intersection mask in Unigine.

 

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Entity animation: how do I setup a node to support this?

It's for ObjectMeshSkinned animation. But nobody used it, and i'm not sure, that it works correctly.

 

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EntityControl "Fly" Spectator mode prevents us from flying through the objects. While it's nice most of the time, in some cases we'd like it toggled on/off. Could it be added

I'm not sure I understood. the camera must pass freely through objects. can you record a short video demonstration of this effect?

 

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So we resolved it by having on each panel a SEND button+combox

This is a great solution! we will think about the implementation.

 

As for the other comments, we will check it a bit later. Thank you very much for your feedback, this is really very important!

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4 hours ago, cash-metall said:

the camera must pass freely through objects

Not sure what happened, but I couldn't reproduce it. The camera indeed passes through all objects and terrain. My bad.

 

4 hours ago, cash-metall said:

You can see the responses in the console

Thanks! Would it be possible in the future to add these in a panel too? For ease of parsing/filtering (low priority of course)

Also:

  • Does the UpdatePeriod of HAT/HOT and LOS requests work? I can't see more than one response when UpdatePeriod>0.

Thanks!

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10 minutes ago, Amerio.Stephane said:

Does the UpdatePeriod of HAT/HOT and LOS requests work?

yes it should work. I just checked that everything is displayed correctly for UpdatePeriod>0

image.png

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Indeed, I understood what is happening: just changing the UpdatePeriod value is not enough, we have to "validate" it by changing another value too, otherwise when clicking Send the old value is used. Feels like a UI bug for me (but the IG behaves correctly).

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