demostenes Posted November 24, 2020 Share Posted November 24, 2020 (edited) When trying to turn on group of clutters, this error message kills editor (log grows very fast to hundreds of MB): ERROR: ObjectMeshClutterWorld::get_image(): bad image format "R16" in "guid://cbee13b5600d1190092837af29c08142ae27cfb9" file ERROR: ObjectMeshClutterWorld::get_image(): bad image format "R16" in "guid://cbee13b5600d1190092837af29c08142ae27cfb9" file ERROR: ObjectMeshClutterWorld::get_image(): bad image format "R16" in "guid://cbee13b5600d1190092837af29c08142ae27cfb9" file ERROR: ObjectMeshClutterWorld::get_image(): bad image format "R16" in "guid://cbee13b5600d1190092837af29c08142ae27cfb9" file I ve checked what it is and it is one clutter mask. By quick check mask seems OK, also it was working in 2.12. It seems there were some changes in type of allowed formats for clutters? Anyway I see bigger problem in this cycled up (?) logging. You can reproduce in \data\esqworld\demo-test.world (rev 1954+) according to attached picture (these nodes are by default off). Edited November 24, 2020 by demostenes Link to comment
silent Posted November 25, 2020 Share Posted November 25, 2020 Hi Jirka, We've successfully reproduced issue with R16 mask format. It looks like there is no errors with R8 or R16F mask formats, so as a temporary workaround you can try to use them. Editor hang is under investigation right now. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
demostenes Posted November 25, 2020 Author Share Posted November 25, 2020 47 minutes ago, silent said: Hi Jirka, We've successfully reproduced issue with R16 mask format. It looks like there is no errors with R8 or R16F mask formats, so as a temporary workaround you can try to use them. Editor hang is under investigation right now. Thanks! Thanks! Link to comment
silent Posted November 25, 2020 Share Posted November 25, 2020 It looks like R16 textures never intended to work with masks. For the grass mask valid formats are R8 / RG8 / RGB8 / RGBA8. For the clutter masks only valid mask format is R8. We'll see how to fix the Editor behavior to avoid assigning invalid textures to the mask slots. So to completely fix this you need to convert your masks to the appropriate format (R8). Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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