"Combine by Postfixes" option is messing up my animations


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I was trying to import an animated model from blender. With default import Settings it worked just fine, but when i check "Combine by Postfixes" my multiple LODs combine into one ObjectMeshStatic. Is there any way to prevent this from happening?

Here you can see the my file in blender:



Blender 2.90.1

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Combine by postfixes option is not yet implemented for skinned meshes, sorry for the confusion.

We do have this feature in our TODO list, but I can't tell you right now when it will be implemented.


How to submit a good bug report
FTP server for test scenes and user uploads:

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Okay, thank you for the quick answer.

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