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I want to make it come out of the engine like a material of 3ds max


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I am a person who is using the unigine engine 2.7.2.1 version.

I checked [embed media] at 3ds max, and exported fbx files.

When I import it from the engine, it doesn't come out as the result I want.

Only diffuse map is applied.

I want the fbx file to come out with the reflection map applied.

I attach the fbx file below.

Can you help me?

 

p.s

If I want to produce similar results from the engine as 3ds max results, please advise me how to proceed. please!

unigine.jpg

BT_RG.FBX

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Hello @jh7028
Reflection maps are not supported for import from FBX, you can read more about it in the FBX Import Guide (briefly: Diffuse, Normal/Bump, Specular and Light maps are supported).

In UNIGINE, reflection maps are represented by cubemaps applied as an Environment Texture or a texture of an Environment Probe, you'll need to apply your reflection map manually. As far as I can see, your reflection map is cylindrical panorama, this type of cubemaps is supported by UNIGINE.

Thank you!

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