POPcorn Effects Particle Integration.


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Yeah, that's interesting approach. I guess we would eventually introduce the similar approach (depends on overall progress of the node-based material editor).

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It is possible to integrate it via plugin.

Would that make sense? I have not work with PopFX much , but it seems to be a powerful tool. Might be an easier solution to intergrate that. Q. is if ppl would use it or if there is need of such a thing anyway.

I just stumble over tools from time to time and often these provide integrations for UE and Unity.

We are not often in a need of these or we can find a different way of integration, e.g. just the content ex. Speedtree.

Is UNIGINE thinking of middleware or 3rd party software (or is this possible anyway for us).

b.w

 

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I guess it's possible, but it's for sure not an easy task. We are thinking more of our internal node-based particles system, but it's too early to make any assumptions anyway.

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FTP server for test scenes and user uploads:

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