Global Water with Physics


Recommended Posts

Hi, I'm working on a naval game with Unigine Community, but I have a question, how can i apply the physics of water in a global water as shown in this video:

 Thank you very much,


Edited by david.walle
Link to post

Hi David,

You need to write custom logic that will calculate ship position based on water height. You can check this thread for more details:

How to submit a good bug report
FTP server for test scenes and user uploads:

Link to post