cloth physics (flag) location update lag


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I have a cloth(physics mesh) attached to a flagpole so the cloth acts like a flag. This works fine. What is problematic is that I have that flagpole attached to an object that can move (rather fast) and the cloth physics lags behind the location of the flagpole by a few frames, creating visual separation between the flag and the flagpole while the flagpole is moving. 

Is there a way to get the cloth physics to update perfectly 1:1 with a moving object it is attached to via "joint particles"?


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I cranked the iterations up but it did not fix it. Looks like I will have to go with animated mesh. Thanks.

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