binstream Posted August 31, 2020 Posted August 31, 2020 Contract work for a project, request by one of our enterprise customers. Technical requirements: • Windows, DX11 • Hair rendering is the priority. • 10K+ hair strands for one character is quite possible real-time rendering. A real human has average 100K strands. • For hair rendering, you can have your own choice of implementation. Just good rendering quality is the goal. So TressFX, Hairworks or other choices should be good. • For simulation and hair file format from Maya, I would prefer TressFX implementation. • So I would prefer the same workflow for hair asset authoring and loading as described below. So at least supporting *.txf file would be good. • You can skip supporting skinned mesh (fur simulation) yet. Just hair on a human head. This will be much easier for you. The budget is about 5000 USD/month per developer. Contacts: Dongsoo Han <dhan@z-emotion.com>
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