LouMatalka Posted August 29, 2020 Posted August 29, 2020 Hello, I've recently been testing out the engine and I've been very satisfied with it, one critical workflow change compared to other engines was the ability to test the game inside the editor, I've read somewhere that this feature had to be removed for the C# component implementation and that it will be re-implemented in the future, is there any expected upcoming version of Unigine that this feature will be available ? Coming from other game engine, I find it really important to be able to test out the code inside the editor and fine tweak parameters of it directly. Thanks.
morbid Posted August 31, 2020 Posted August 31, 2020 Hi, We do plan runtime mode integration, however, it's not easy to implement with the current editor architecture. On 8/30/2020 at 1:18 AM, LouMatalka said: is there any expected upcoming version of Unigine that this feature will be available ? The answer is "Yes", but I can't give you any ETA. Thanks. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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