david.cambre Posted August 29, 2020 Share Posted August 29, 2020 (edited) Hi, I have been working on C# component for UI. Just finished translating the Unigine::Widgets::Window example from Uniginescript to C# in the OpenGameMenu() function. So I thought to share my result and thought. The widget system has some good things to it and I easily see it becoming a great system. - I can’t wait to see wat I’m able to do with the floating UI’s (next step) That being said it needs some TLC. - More C# examples (in the documentation) and some corrections in the docs. - Alignment and overlapping could use a upgrade. - A actual component set or UI designer So here you are able to find my component GameUI.csv0.1 to get started quickly. Features - @ developers comments - It is able to add, remap default key and mouse bindings. - It handles the mouse state. - Able to close the app. - And gives an example of a lot of widgets, resizing, Widget Calllbacks. Known issues. - Not able to add checkbox to menubox PS: I’m a beginner so don’t take everything to seriously. And coding advise is welcome Edited August 29, 2020 by david.cambre 2 Link to comment
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