[SOLVED] Physics simulation

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Hi, could you please give me an advice to the following problem:

Once I create a primitive box object on the scene then attaching rigid body into it and changing its Scale Transforms, why the Scale Transforms is reverted back to its original values once the physical simulation toggle is on. 

Thanks a lot. 

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Scale is not compatible with physics simulation. Please create/import meshes with a proper size. We're currently investigating how our physics can be modified to avoid this issue in the future, but I don't think this will be done in the short term.


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Thanks a lot for your quick response Morbid. In this case I will do as you advised.

Thanks a lot again.  

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  • silent changed the title to [SOLVED] Physics simulation