Rigid bodies "sinking" in each other


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CCD (continues collision detection) should not be necessary in this current case.

Object velocity is low, and collided objects are big enough to prevent tunneling.

And it is clearly visible that boxes does interact with each other.

Edited by tower120
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tower120

Thank you for the test scene!

We've successfully reproduced this behavior in 2.12.x. It's a bug in the physics calculation when Immovable option enabled in Body settings. Right now there is no way to make physics work correctly with Immovable objects. We will fix this in the upcoming SDK update.

 

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