Polygon offset parameter is not working in 2.12


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It seems, that in 2.12 polygon offset parameter in material stopped working. We ve been use it in some cases to prevent z-fighting, for example (rev 1597+):

\data\asset_library\nodes_for_locations\MedeaPedestalA_dekor_medea.node

 

 

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Polygon offset has been removed. Closest alternative is geometry inflation (baloon / wire modes) option. Could you please check if that will work in your case?

This parameter has a lot of dependencies from the exact GPU model and driver. We need some additional time for research how to make it more stable.

How to submit a good bug report
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FTP server for test scenes and user uploads:

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We have decided to modify these meshes. It will be cleaner solution and there is only cca 50 of them.

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