john.brown Posted July 22, 2020 Share Posted July 22, 2020 I am working on a surfing game and want the surfing deck to glide on water surface. Is it possible with unigine? How to set up such behavior? Also I am interested how can I make water waves affect static meshes. I enabled physics on them but nothing happened Link to comment
morbid Posted July 24, 2020 Share Posted July 24, 2020 Hello, It can be done with WaterGlobal interface. I'd expect arcade-like behavior achievable with getHeight and getNormal methods. You can calculate surf position according to 3 (or more points) taken from the water surface. Thanks. 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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