Amerio.Stephane Posted July 7, 2020 Posted July 7, 2020 Hello, If a NodeReference content contains a Field, a Player, or anything alike that has a Gizmo (eg. the frustum of a player), then when the NodeReference is placed in the world, all its Gizmo are visible, ignoring the preference in Helpers/Gizmo. This can be particularly annoying when a ref has a lot of Players or fields, because the screen get cluttered very fast. If this is on purpose, then maybe an option "show gizmos inside NodeReference" should be added. Thanks!
silent Posted July 7, 2020 Posted July 7, 2020 Hi Stephane, Which SDK version are you currently using? Could you please show us a screenshot from editor with these NodeRefrences and gizmo's settings? Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
Amerio.Stephane Posted July 7, 2020 Author Posted July 7, 2020 SDK is 2.12a (but the behavior was similar in previous version). Here is a snapshot of a demo Ref reference node with a few camera inside: Here are the gizmo helpers settings (all are unchecked): Here is the screen when the Ref is opened (same gizmo settings): The gizmo are now invisible (as per the settings).
Amerio.Stephane Posted July 10, 2020 Author Posted July 10, 2020 Hello, can you confirm this behavior should be fixed? (not urgent of course). Thanks!
silent Posted July 13, 2020 Posted July 13, 2020 Hi Stephane, As far as I understand this is expected behavior and it's preset in all the previous engine versions. I need to discuss this behavior change with our 3D artists first. We will take a closer look at this after 2.12 SDK update. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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