honya Posted July 6, 2020 Share Posted July 6, 2020 Hi, i create mesh in another thread, call setEnabled(false) to hide it, then i disable some surfaces that exist on it. After finish all work in thread, i call in main thread updateEnabled() and setEnabled(true), the mesh is showed, but have enabled all surfaces. If i don't call setEnabled(false) in the thread, the surfaces are correctly disabled, but the mesh is showed before i want it show. Unigine 2.11.0.2 and 2.12-alfa. Thanks Honya Link to comment
silent Posted July 6, 2020 Share Posted July 6, 2020 Hi Jan, Is it possible to check a small sample scene with this behavior? Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
honya Posted July 8, 2020 Author Share Posted July 8, 2020 It's not a bug. I found check getEnabled() on weird place in my code, so i go to remember, why is in that place. Honya Link to comment
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