EvansJ3 Posted June 12, 2020 Posted June 12, 2020 Is there a way to do something like this (Unity Editor) where Noise Layers is an array and it contains children which each contain a "NoiseSettings" class and hopefully I can see and edit the NoiseSettings class of each element seperately in the editor
karpych11 Posted June 15, 2020 Posted June 15, 2020 Hello, An attached component implements a similar array with settings. You can look at various options of parameters in C# Component Samples. LayersSample.cs
Recommended Posts