werner.poetzelberger Posted May 29, 2020 Posted May 29, 2020 (edited) I found the part, which I guess causes the differences in the appearance of the scene. Did the values transpose to the 'new system in 2.11' when I UPDATE the scene via the UPDATE script in the SDK browser? I guess so, as they are almost giving the same result, but not completely! If I enter the same values from our 2.10 scene into 2.11 (new system?) then the result looks completely different. What has changed? Best.w. Edited May 29, 2020 by werner.poetzelberger
silent Posted May 29, 2020 Posted May 29, 2020 Hi Werner, Filmic tonemapper worked incorrectly in 2.10. In 2.11 it should produce more vivid colors. You can use LUT texture for fine tuning of the final picture. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
werner.poetzelberger Posted May 29, 2020 Author Posted May 29, 2020 Thanks for this!!! Stops my frantic search ;) I will use the LUT, sure. Btw... LUT. .tga files produce weird results. I use uncompressed .dds texture. Hope that is valid. Thx.w.
silent Posted May 29, 2020 Posted May 29, 2020 What do you mean by weird results? Could you please give us an example of your LUT texture? Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
werner.poetzelberger Posted May 29, 2020 Author Posted May 29, 2020 (edited) Here the comparison --DDS witout any artefacts, TGA producing Banding. Same texture. I didnt do anything crazy. Just a desaturation and a curve correction. TGA is 24 bit uncompressed, DDS is ARGB 8.8.8.8 lut_mODDED.dds lut211_mODDED.tga Edited May 29, 2020 by werner.poetzelberger
bmyagkov Posted June 5, 2020 Posted June 5, 2020 Hi, Werner! There is wide know issue (on GPU chipset side) with DXT1, DXT3, DXT5 image compression which is provide banding effect with gradient textures like LUT. Exactly cause of this when you click on Inherit in Settings > Color here LUT texture appears as "unchanged" .dds file without any compression. TL:DR use "unchanged" settings for texture or set RGB8/RGBA8 image format in import settings to prevent "banding" effect Thanks! 1
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