ahmad.karami Posted May 26, 2020 Share Posted May 26, 2020 Hello Is it possible to run Unigine but the Internet is not connected for a month? Connecting to the Internet to work with Unigine is really annoying. Is it possible to work with Unigine offline? Link to comment
leon.dong Posted May 27, 2020 Share Posted May 27, 2020 I remember that engine provide offline dongle mode , but not sure it still has . Link to comment
silent Posted May 27, 2020 Share Posted May 27, 2020 Recent versions of SDK Browser allows to work in offline mode at least for 8 hours straight, so you need to have an Internter access only at the first start. Fully offline mode is available for Engineering and Sim editions. 2 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
pointcache Posted January 12, 2021 Share Posted January 12, 2021 On 5/27/2020 at 6:54 AM, silent said: Recent versions of SDK Browser allows to work in offline mode at least for 8 hours straight, so you need to have an Internter access only at the first start. Fully offline mode is available for Engineering and Sim editions. Nice job. Lets find another engine then Link to comment
rdhb.rdhb Posted January 12, 2021 Share Posted January 12, 2021 8 hours ago, pointcache said: Nice job. Lets find another engine then i think it would be good to have a fully offline mode for community edition too. It is a really good engine so far i experienced i believe developers are sensible and lets hope the engine gets offline mode soon. Link to comment
silent Posted May 7, 2023 Share Posted May 7, 2023 You can work offline after login for 24h in Community SDK. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
hiroshi Posted July 17, 2023 Share Posted July 17, 2023 On 5/7/2023 at 12:37 PM, silent said: You can work offline after login for 24h in Community SDK. This limitation is disappointing. Forcing the community to be in "online mode" in any form seems to rob each of the Unigine SDK communities from accessing perhaps unique projects or people who could bring 'more value' to the table overall. Allowing this would only ensure a deeper sense of returned loyalty and development for the entire communal family of Unigine, It makes good long term business sense when you think about it. We wouldn't want to deny the 'larger SDK communities' the probability of finding that missing physicist. ;) please reconsider this choice. 2 Link to comment
Recommended Posts