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Unigine SDK 2011-07-21


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Great work!Thanks! And how you use it, for examle, engineConsole::setInt()? Unigint script provide engine.console.setInt() syntax only, does not?

#define NOBUILTIN
#include <codepath/uniginescript.h>

at the beginning of your Unigine app (this will cause the preprocessor to remove this code when the application is running) or

run unigine with the command line switch

--extern_define NOBUILTIN

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#define NOBUILTIN
#include <codepath/uniginescript.h>

at the beginning of your Unigine app (this will cause the preprocessor to remove this code when the application is running) or

run unigine with the command line switch

--extern_define NOBUILTIN

Thanks

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Actually, our problem is mostly that the executables in the SDK are _x86 which appear to be used only with the simulator. The release executables are the ones we need.

Sorry, this is a wrong postfix, but executables in the iOS SDK are native for iOS

~/UnigineSDK-source-2011-07-21-ios$ file bin/*
bin/main_x86d.ios: Mach-O executable acorn
bin/main_x86.ios:  Mach-O executable acorn

This a bug in build.py, fixed.

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