werner.poetzelberger Posted May 20, 2020 Share Posted May 20, 2020 I have the issue, that after 2.11.0.1 update, our skinned characters are broken! Is this some known issue? Thx. w. Link to comment
morbid Posted May 20, 2020 Share Posted May 20, 2020 Hi Werner, We changed default scale, please try adjusting scale in the asset parameters. https://developer.unigine.com/en/docs/2.11/upgrade/migration_content/?rlang=cpp If this wouldn't help please send us one of these FBXs. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
werner.poetzelberger Posted May 20, 2020 Author Share Posted May 20, 2020 That solved the incorrect scaling of the skinning. Strange effect anyway. I scaled the asset from 0.01 to 1. It disappeard. Then reloaded the scene, and they are back to the correct size and correct skinning. ... Scared the honey out of me...... ;) Link to comment
morbid Posted May 20, 2020 Share Posted May 20, 2020 Good to know these guys are back to normal :) How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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