tipforeveryone Posted May 8, 2020 Share Posted May 8, 2020 (edited) This is how to reproduce the bug Create a new project, delete default CameraSpectator in the scene Menu Create > Camera > Actor, place anywhere on the ground Run the game Problem: You can not move by using AWSD from the start, and mush hold shift to activate running to move around after running around in a short amount of time, release shift key and CameraActor can walk normally I have no idea what happen to Min velocity with value = 2 as default, if I adjust this value to 4 (same as Max velocity) then CameraActor can move around after the game start Edited May 12, 2020 by tipforeveryone Link to comment
silent Posted May 12, 2020 Share Posted May 12, 2020 More likely the default impluse is too small to move the actor (due too high surface friction the speed decrease ratio is too large). So to fix this you also can try to reduce the surface friction a bit. Default built-in players are no longer in active development. We recommend to use custom players (there is an example in default C# project and C++ example in C++ samples available). 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
tipforeveryone Posted May 12, 2020 Author Share Posted May 12, 2020 Thanks for the infor Link to comment
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