bryann.and Posted May 8, 2020 Share Posted May 8, 2020 I have a walking animation that when its being displayed in the character, the character is actually moving in the world, but i want it to stay in place, is there a way to set that in the Engine, without having to edit the animation itself? Link to comment
silent Posted May 8, 2020 Share Posted May 8, 2020 Hi Bryann, There is no built-in tools to do this. So you have to write your own (that would try to calculate bone positions and do the world position offset). The best solution would be to edit the animation in DCC tool so it would not move the object in a world position. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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