polyk.kristf Posted April 30, 2020 Posted April 30, 2020 Hi everyone! I made a tool for making a shading map from multiple PBR textures (met/spec/etc). I originally made this for importing megascans into unigine but it ended up becoming quite helpful for other stuff too. Hope it helps someone :D Also it's completely free and open-source, use it any way you wish! Download:https://github.com/PreyK/Unigine-Shading-Map-Generator/blob/master/build.zip Source: https://github.com/PreyK/Unigine-Shading-Map-Generator 5
polyk.kristf Posted May 1, 2020 Author Posted May 1, 2020 Update: Added input/output for combining basecolor with opacity map for vegetation and alpha tested materials. Links are the same :) 1
Amerio.Stephane Posted May 1, 2020 Posted May 1, 2020 This is super useful! Thanks for sharing! Note to Unigine Devs: why not providing the option to input all three metalness/roughness/spec map independently, and just generating the combined map internally? (agreed, this would take more space on disk, but the runtime texture would be the same, and the process could be simpler for some end users)
leon.dong Posted May 5, 2020 Posted May 5, 2020 Very helpful tools and open source . Thanks a lot . Guy .
walid.walidos Posted January 13, 2021 Posted January 13, 2021 you're a life savier...big thanks to your awesome brain
charles.dodge Posted January 12, 2023 Posted January 12, 2023 Looks nice, is there a way you can build one for Linux ? I am using Ubuntu
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