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Waiting for gpu taking up almost all of frame time on runtime.


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My project is running around 50 fps while in the example demo scene and in editor and 70fps when in completely blank scene in editor.
However if i try runtime, any level/scene runs only max 10fps. Even after turning all graphics settings to minimum. 
 

Even tho my computer is under the minimum requirements, the performance drop should be non existant/minimal (and in other engines, runtime gains performance compared to editor).

I'm also experiencing incredible input lag on runtime but none in editor.

image.thumb.png.385c9c7556aa28743b826af31383ab59.png

As you can see, the performance is quite terrible. even tho the scene takes up no resources.

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15 minutes ago, werner.poetzelberger said:

Did you turn on the FPS Stabilization in the settings?

I didn't. Could that help. Also, somehow waiting for GPU takes up most of my frame time.

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Continuation to this, i know what the problem is but i dont know how to fix it.

So: in editor, Waiting GPU takes up under one millisecond per frame but on runtime it takes around 100 millisecons per frame. Why does this occur. I have found no reason for it (i think it's a bug).

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Hi Janne,

According to the article: https://www.notebookcheck-ru.com/AMD-Radeon-R5-Beema.132037.0.html your current GPU is very weak. There is a couple of additional things that you can try to do:

  • Apply low graphics preset:
    image.png
  • Change the start-up resolution to 800x600:
    image.png
  • Disable all the post-processing: render_screeen_space_effects 0 in console

Thanks!

How to submit a good bug report
---
FTP server for test scenes and user uploads:

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