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Waiting for gpu taking up almost all of frame time on runtime.


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Posted

My project is running around 50 fps while in the example demo scene and in editor and 70fps when in completely blank scene in editor.
However if i try runtime, any level/scene runs only max 10fps. Even after turning all graphics settings to minimum. 
 

Even tho my computer is under the minimum requirements, the performance drop should be non existant/minimal (and in other engines, runtime gains performance compared to editor).

I'm also experiencing incredible input lag on runtime but none in editor.

image.thumb.png.385c9c7556aa28743b826af31383ab59.png

As you can see, the performance is quite terrible. even tho the scene takes up no resources.

Posted

Did you turn on the FPS Stabilization in the settings?

Posted
15 minutes ago, werner.poetzelberger said:

Did you turn on the FPS Stabilization in the settings?

I didn't. Could that help. Also, somehow waiting for GPU takes up most of my frame time.

Posted

Actually that causes some 'waiting time', when turned on, so I was wondering if it was on.

Posted

Continuation to this, i know what the problem is but i dont know how to fix it.

So: in editor, Waiting GPU takes up under one millisecond per frame but on runtime it takes around 100 millisecons per frame. Why does this occur. I have found no reason for it (i think it's a bug).

Posted

Hi Janne,

According to the article: https://www.notebookcheck-ru.com/AMD-Radeon-R5-Beema.132037.0.html your current GPU is very weak. There is a couple of additional things that you can try to do:

  • Apply low graphics preset:
    image.png
  • Change the start-up resolution to 800x600:
    image.png
  • Disable all the post-processing: render_screeen_space_effects 0 in console

Thanks!

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