mind.matter Posted April 25, 2020 Posted April 25, 2020 (edited) With the Valve Index becoming a new standard for consumer VR and interaction it would be greatly beneficial to update the current HTC Vive plugin to support the latest OpenVR API (inc. SteamVR Input), allowing users greater control/precision and functionality from their preferred hardware: https://partner.steamgames.com/doc/features/steamvr/input https://github.com/ValveSoftware/openvr/wiki/SteamVR-Input https://github.com/ValveSoftware/openvr/wiki/SteamVR-Skeletal-Input Many thanks as always. Edited April 25, 2020 by mind.matter 2
silent Posted April 27, 2020 Posted April 27, 2020 Finger tracking is in our TODO list, but more likely it will not happen in 2.12. If you interested to extend current AppVive plugin - please, PM me. I would share AppVive plugin sources with you. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
Deve3D Posted April 29, 2020 Posted April 29, 2020 Better go for OpenXR standard. https://www.khronos.org/openxr/
silent Posted April 30, 2020 Posted April 30, 2020 OpenXR is not yet fully adopted by HMD vendors (for example, there is no eye tracking with Varjo using OpenXR). We are monitoring the situation and once it will be possible to switch to OpenXR completely - we definitely will do it. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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