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Title sequence overlay via GUI with C#?


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Hi,

The intro to my game is a 3D animation, in engine. And I would like to add a set of titles over this animation. But I do not want plain text, 

I want it to be text that blurs in and out. How would I go about this? Is there a 2D class I can use within the engine to achieve this? 

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No, but maybe I can explain it better.

The display would be the 3D scene, and the titles would just be text appearing and dis-appearing not all at once.

And rather than just appear and disappear, they would blur in, then blur out, achieved via a custom pixel shader, or maybe a built in blur routine Unigine has.

 

If this is still not clear, I'll make a mock up video to illustrate it.

Thanks.

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