ahmad.karami Posted April 21, 2020 Share Posted April 21, 2020 Hi , I found a bug in ObjectMeshClutter in Unigine 2.11.0.1 , I enabled collision checkbox ,But The player enters the trunk of the trees , then The player passes the trees... Link to comment
ahmad.karami Posted April 21, 2020 Author Share Posted April 21, 2020 I tested ObjectMeshCluster , Does work , detected collision but ObjectMeshClutter does not work! Link to comment
ahmad.karami Posted April 21, 2020 Author Share Posted April 21, 2020 I Tested WorldClutter , does not work! Link to comment
morbid Posted April 22, 2020 Share Posted April 22, 2020 Hello, Collisions work for both of these objects. Make sure you: For MeshClutter Enabled Collision flag both in the object parameters and surface parameters (2 flags should be enabled) For WorldClutter collisions are enabled for the node you'd used (only collision flag for mesh surface should be enabled) Thanks. 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
ahmad.karami Posted April 22, 2020 Author Share Posted April 22, 2020 Hello Mr @morbid Thank you for your help , I did that for ObjectMeshClutter , Great , but for WorldClutter I can not find collision checkbox :-) Plus , the player passes the trees (WorldClutter) ,The player enters the trunk of the trees (WorldClutter) , it is possible exist a bug , anyway, I use ObjectMeshClutter , You Solved my problem ;-) Thanks a lot Link to comment
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