nickolas.martin Posted April 20, 2020 Posted April 20, 2020 hello. i am new to Unigine. i have a problem with the spline graph add on. i cannot find directions on how to extrude a mesh or, assign it to the spline graph. this is what i want to extrude, among other things. thank you in advance.
christian.wolf2 Posted April 20, 2020 Posted April 20, 2020 Hello nickolas, but it is already descriped in the documentation: https://developer.unigine.com/en/docs/2.11/objects/worlds/world_spline_graph/?rlang=cpp#nodes_manage But it can be only be applied as static mesh, skinned mesh or projected decal. So you have to convert your imported fbx before.
nickolas.martin Posted April 21, 2020 Author Posted April 21, 2020 21 hours ago, christian.wolf2 said: Hello nickolas, but it is already descriped in the documentation: https://developer.unigine.com/en/docs/2.11/objects/worlds/world_spline_graph/?rlang=cpp#nodes_manage But it can be only be applied as static mesh, skinned mesh or projected decal. So you have to convert your imported fbx before. thank you for the help. i will check into this. :)
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