davide445 Posted April 8, 2020 Share Posted April 8, 2020 (edited) In an upcoming project we are discussing the possibility to integrate a SLAM sensor outcome (both 3d data and location/direction) into a 3d visualization with data augmenting real visuals. Just as example looking at this video you see a mesh is created during person walk in the location. Since SLAM sensor will export 3d data in form of point cloud or mesh, was wondering if will be possible to update at runtime a visualized mesh, or we will need to reload every few frames the whole new created mesh. Edited April 8, 2020 by davide445 Link to comment
morbid Posted April 8, 2020 Share Posted April 8, 2020 Hello Davide, It depends on the design. Unigine Engine has dynamic meshes that can be modified in runtime. You can either use SLAM data to build such mesh via the engine API in real-time or convert and import already completed mesh into the engine. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
davide445 Posted April 11, 2020 Author Share Posted April 11, 2020 @morbidsince SLAM algo will result in a point cloud, will be possible to implement a dynamically loaded point cloud, or will be better to first transform all in mesh (but we will need to manage the related meshing problems)? Was reading about a couple of forumeers working on point cloud visualization, but not sure if their solution might be useful for a dynamic loading. Link to comment
silent Posted April 11, 2020 Share Posted April 11, 2020 Hi Davide, It's not possible to say which approach will fit your needs, the information provided is not enough. You need test different theories and see how it goes in practice. Maybe some hybrid rendering will be better (like meshes for small and non-detailed objects and gpu-particles for other). How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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